﻿using System;

namespace YArchitech.LIB
{
	public class SprinklersParam
	{
		public int PipeType
		{
			get
			{
				return this.pipeType;
			}
			set
			{
				this.pipeType = value;
			}
		}

		public int PipingSystemType
		{
			get
			{
				return this.pipingSystemType;
			}
			set
			{
				this.pipingSystemType = value;
			}
		}

		public int BeiShu
		{
			get
			{
				return this.beishu;
			}
			set
			{
				this.beishu = value;
			}
		}

		public string SymbolName
		{
			get
			{
				return this.symbolName;
			}
			set
			{
				this.symbolName = value;
			}
		}

		public int Id
		{
			get
			{
				return this.id;
			}
			set
			{
				this.id = value;
			}
		}

		public string Danger
		{
			get
			{
				return this.danger;
			}
			set
			{
				this.danger = value;
			}
		}

		public double RowDistance
		{
			get
			{
				return this.rowDistance;
			}
			set
			{
				this.rowDistance = value;
			}
		}

		public double ColDistance
		{
			get
			{
				return this.colDistance;
			}
			set
			{
				this.colDistance = value;
			}
		}

		public double PipeDistance
		{
			get
			{
				return this.pipeDistance;
			}
			set
			{
				this.pipeDistance = value;
			}
		}

		public double SprinlkerDistance
		{
			get
			{
				return this.sprinlkerDistance;
			}
			set
			{
				this.sprinlkerDistance = value;
			}
		}

		public double OffSet
		{
			get
			{
				return this.offSet;
			}
			set
			{
				this.offSet = value;
			}
		}

		public double Radius
		{
			get
			{
				return this.radius;
			}
			set
			{
				this.radius = value;
			}
		}

		public double Kratio
		{
			get
			{
				return this.kratio;
			}
			set
			{
				this.kratio = value;
			}
		}

		public bool Tag
		{
			get
			{
				return this.tag;
			}
			set
			{
				this.tag = value;
			}
		}

		public bool Range
		{
			get
			{
				return this.range;
			}
			set
			{
				this.range = value;
			}
		}

		public bool ThreePoint
		{
			get
			{
				return this.threePoint;
			}
			set
			{
				this.threePoint = value;
			}
		}

		private double offSet;

		private double radius;

		private double kratio;

		private bool tag;

		private bool range;

		private bool threePoint;

		private string danger = "";

		private double rowDistance;

		private double colDistance;

		private double pipeDistance;

		private double sprinlkerDistance;

		private int pipeType;

		private int pipingSystemType;

		private int id;

		private string symbolName = "";

		private int beishu = 50;
	}
}
